Aside from the starter pets that will be available to you at the beginning of the game, Starbound also offers a wide range of animals that you can capture and claim as your own pets. Best Starbound mods (2020) The best mods you can find on Starbound. On the friendly side, you can now trade with merchant ships, or you can get into combat with new alternate pirate ships.
Capture Pod
Throwable Item
Throwable Item
Throw it at a monster to forcefully capture it and bring it to a new home.
Combat in Starbound encompasses the actions involved in fighting enemies and other players. Combat abilities and related statistics are largely determined by items and equipped armor; when NPCs or Monsters are involved, planetary Tier plays a large part in determining enemy damage and toughness. Combat is an object tag associated with objects tied to combat and weapons. These objects are used for spawning Tiered Guard Tenants and space hero tenants.Combining them with higher level furniture will spawn stronger guards. Feb 01, 2014 Closed Filled Capture Pods and Combat Pets. Discussion in 'Starbound Support' started by Daedelon, Dec 13, 2013. Suggestion: would it be possible for the combat pet to follow the character when doing planet teleportation to and from your spaceship? Daedelon, Dec 13, 2013 #1.
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Capture Pods are crafted at the Pet Station. They can be used to capture monsters if the pod hits them when thrown. Monsters must first be weakened before capture.
Pods are thrown in the same manner as the Little Red Ball. Dwa 542 driver. If you miss a target, the pod falls to the ground and can be picked up; if the creature is caught, the pod's light changes from blue to red and you can then pick up the filled pod. This filled pod can then be thrown to release the creature wherever it lands.
After capture the pod will display the creature contained inside. Sync google calendar with outlook mac outlook for mac.
For a list of creatures that can be captured, see the unique monsters list. However, this list does not include some named pets that can be captured, like the dog, Rex.
Critters and farm animals cannot be captured using capture pods.
Retrieving Pets
You can de-summon an active pet by selecting its capture pod and clicking to retrieve it. It will return to its pod.
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Capture Pod pet mechanics
- A pet's Attack and Defense are determined by its owner's (whoever used the pet) own Attack and Defense. If a player has a Defense of 70 (shown as a shield on the inventory screen), then any pet they release will have a defense of 70. If the owner has a defense of 0, the pet has a defense of 0.
- A pet has a base attack and then its total attack, which is affected by the owner's attack. For example, the Gleap has a base attack of 8. If it's owner has an attack modifier of 300% (shown next to a sword on the inventory screen), the Gleap will have an attack of 3 times it's base attack, or 24 in this case.
- If the owner takes off or puts on armor while a pet is out, the pet's stats will change accordingly shortly after the player makes the change.
- A unique (pre-made) pet's base stats is not changed depending on the tier of the planet it is caught on. A Poptop caught on a Garden (tier 1) planet will have the same base stats as one caught from a Jungle (tier 4) planet, for example.
- As for procedurally generated monsters, their base attack usually ranges from 10-15.
- A pet does not seem to become stronger from battling.
Fainted Pets
Starwind license. A pet that has fainted must be revived at a Pet Healing Station. The capture pod's red light will be off and the pod will make a clicking noise when you try to summon the pet. If your ship has a Medic, the permanent regeneration factor will apply to your pets as long as they are not fainted.
Non-active Pets
You can only keep one pet with you at a time. To keep other pets outside their capture pods, you must use a Pet Tether, which is also crafted at the Pet Station. Moving a capture pod into an inventory item such as chests or lockers will forcibly de-summon the pet.
Locations & Crafting
Capture Pods are crafted at the Pet Station, which is craftable by the final upgrade to the Inventor's Table. The pods are also common prizes at the completion of the storyline mission quests, located at the chest before the exit teleporter.
History
- Perturbed Koala: Added
- Rampaging Koala: Removed pixel requirement from crafting recipe, changed appearance
Starbound Best Combat Pets
- Upbeat Giraffe: Changed appearance
- Glad Giraffe: Can now only be used to capture critters, changed name from 'Capture Pod' to 'Critter Capture Pod'
- Cheerful Giraffe: Now captures all monsters once again, reworked into the new pet system and UI, changed name from 'Critter Capture Pod' to 'Capture Pod'
- Version 1.1.0: Critters can no longer be captured using Capture Pods, they're now moved using a Relocator
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Starbound Dog
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